
Minecraft 服务端插件
ItemJoin
Get custom items on join.
- 版本范围
- 1.7.2–1.21.11
- 下载量
- 1.7 万
插件介绍
Please see Troubleshooting to resolve your problem.
This plugin grants the ability to give highly custom items to players upon joining, respawning, world-switch, region-enter, region-exit, first-join, and first-world. This is a multi-purpose plugin for giving items to players on a hub server, minigame servers, or even competitive servers such as survival, factions, skyblock, and other alternative game settings. You can set up an infinite amount of items for any specific world(s) you define. Players can be given the item every time upon joining or limit them to a set amount so they do not have any duplicate items. There are so many possibilities and limitless features but only if you want that ability. If there is a feature you are looking for it is likely to have already been implemented.
This plugin can be used with Chest Commands, BossShop, DeluxeMenus, or even CustomGUI which will allow the creation of menus made of items which ItemJoin could have an item with a command bound to open these menus or to execute commands on a compass to warp players to specific locations. There are no specific restrictions for how ItemJoin can interact with other plugins, as long as the plugin of interest has commands to execute their objectives such as /menu, then ItemJoin can utilize that as an ItemCommand.
This plugin is unique for its high functionality and hyperactive developer, if there is a feature that is missing or a new bug in the latest update it will be resolved swiftly. Out of the very few similar category plugins that give items, this is currently the only plugin out there that gives the player an item of their choice in a specific world, so players do not carry items to a black-listed world. If the world is not defined under the custom item players will not be given that item in the unspecified world although, items will transfer worlds unless it has been restricted, clear on world-switch, or use a multi-inventory plugin. ItemJoin is always expanding and adding new quality-of-life features, other plugins are either out of date, have inactive developers, missing features, or limiting items to a specific world is broken! ItemJoin was built on the idea of resolving these problems, to become the ultimate custom items on join plugin!
- Individual items can be defined with specific itemflags which give the item special utilization and modified values.
- Each item can be set with specific trigger events called triggers which will determine when the item will be given.
- Items can be specified with their own specific ItemCommands which can be executed as an instance console, player, server, message, and more available in the wiki.
- ItemCommands can be executed with certain actions if defined, multi-click, left/right-click, physical, and/or inventory click, which will allow the user to define different commands for each action.
- Executed commands can be charged an economical cost and put on a custom cooldown with custom sounds and particles.
- Set custom skull textures and skull owners to player head items.
- Supports custom features for player heads, tipped arrows, books, banners, fireworks, leather armor, map items, and more.
- Every item slot is supported, including armor slots and crafting slots.
- Restrict certain items to a player's ip-address, reducing the chances of item abuse.
- Give vanilla unmodified items as well as vanilla items that have the functionality of some defined features.
- Dynamically updates items when a placeholder is changed.
- Toggle blocking ALL item movement or ALL item pickups in specific worlds.
- Items can be limited to specific gamemodes.
- Specify custom item-usage cooldowns for items that have interaction events such as ender pearls or even food items.
- Items can be given a probability of players receiving an item, a random chance.
- General commands can be executed upon join, first-join, and world-switch.
- Custom enchants and unsafe levels.
- Toggle between clearing ALL or only ItemJoin items upon joining or world-switch.
- Toggle overwriting existing items in the player's inventories.
- Supports PlaceholderAPI, see the valid placeholders.
You can either use /ItemJoin or /IJ to execute a command.
itemjoin:
description: Shows the plugin information, specific version, and author including a redirect
to the help menu.
permission: itemjoin.use
aliases: [ij]
usage: |
/itemjoin
Example: /itemjoin
itemjoin help:
description: Displays a page of the available help menu showing the available commands.
permission: itemjoin.use
usage: |
/itemjoin help
Example: /itemjoin help
Example: /itemjoin help 2
Example: /itemjoin help 3
Example: /itemjoin help 4
Example: /itemjoin help 5
Example: /itemjoin help 6
Example: /itemjoin help 7
Example: /itemjoin help 8
Example: /itemjoin help 9
itemjoin reload:
description: Reloads all plugin configuration files and caches any new data.
permission: itemjoin.reload
usage: |
/itemjoin reload
Example: /itemjoin reload - Configuration(s) Reloaded!
itemjoin menu:
description: Opens a GUI Menu to allow the view, modification, and creation of all custom items.
permission: itemjoin.menu
usage: |
/itemjoin menu
Example: /itemjoin menu - The creator menu has been launched!
itemjoin info:
description: Displays any needed information for the item you are holding, such as material type
and in legacy versions the data value.
permission: itemjoin.use
usage: |
/itemjoin info
Example: /itemjoin info - The item type is WOODEN_SWORD.
itemjoin world:
description: Shows you what world you are in, useful for debugging purposes.
permission: itemjoin.use
usage: |
/itemjoin world
Example: /itemjoin world - You are in the world Pandora_the_end.
itemjoin list:
description: Shows you what items are defined and their respective enabled worlds.
permission: itemjoin.list
usage: |
/itemjoin list
Example: /itemjoin list - Current defines items are map-item, ultra-item.
itemjoin updates:
description: Checks for any available updates for the plugin.
permission: itemjoin.updates
usage: |
/itemjoin updates
Example: /itemjoin updates - You have requested to check for available plugin updates!
itemjoin upgrade:
description: Forces the plugin to update to the latest version if a new version is found,
a server restart will be required for changes to take effect.
permission: itemjoin.upgrade
usage: |
/itemjoin upgrade
Example: /itemjoin upgrade - You have requested to force update the plugin.
itemjoin permissions:
description: Displays a page of every permission node showing which permissions are
enabled/disabled for the player, including custom item nodes.
permission: itemjoin.permissions
usage: |
/itemjoin permissions
Example: /itemjoin permissions - You have the permissions itemjoin.reload.
Example: /itemjoin permissions 2 - You have the permissions ultra-item.
itemjoin get:
description: Gives the specified custom item and the amount you specified to the player's inventory.
permission: itemjoin.get, itemjoin.get.others
usage: |
/itemjoin get
Example: /itemjoin get Ultra - You have received the item [Ultra]!
Example: /itemjoin get Ultra 12 - You have received 12x of the item [Ultra]!
Example: /itemjoin get Ultra RockinChaos - You have given the item [Ultra] to RockinChaos!
Example: /itemjoin get Ultra RockinChaos 8 - You have given 8x of the item [Ultra] to RockinChaos!
itemjoin getOnline:
description: Gives the specified custom item and the amount to all online players.
permission: itemjoin.get.others
usage: |
/itemjoin getOnline
Example: /itemjoin getOnline Ultra - You have given the item [Ultra] to RockinChaos!
Example: /itemjoin getOnline Ultra 8 - You have given 8x of the item [Ultra] to RockinChaos!
itemjoin getall:
description: Gives all custom items to the specified player.
permission: itemjoin.get, itemjoin.get.others
usage: |
/itemjoin getall
Example: /itemjoin getall - You have received all of the ItemJoin items.
Example: /itemjoin getall RockinChaos - You have given RockinChaos all of the
ItemJoin items that are available.
itemjoin remove:
description: Removes the specified custom item and the amount you specified from the player's inventory.
permission: itemjoin.remove, itemjoin.remove.others
usage: |
/itemjoin remove
Example: /itemjoin remove Ultra - You have removed the item [Ultra]!
Example: /itemjoin remove Ultra 12 - You have removed 12x of the item [Ultra]!
Example: /itemjoin remove Ultra RockinChaos - You have removed the item [Ultra] to RockinChaos!
Example: /itemjoin remove Ultra RockinChaos 8 - You have removed 8x of the item [Ultra] to RockinChaos!
itemjoin removeOnline:
description: Removes the specified custom item and the amount from all online players.
permission: itemjoin.remove.others
usage: |
/itemjoin removeOnline
Example: /itemjoin removeOnline Ultra - You have removed the item [Ultra] from RockinChaos!
Example: /itemjoin removeOnline Ultra 8 - You have removed 8x of the item [Ultra] from RockinChaos!
itemjoin removeall:
description: Removes all custom items from the specified player.
permission: itemjoin.remove, itemjoin.remove.others
usage: |
/itemjoin removeall
Example: /itemjoin removeall - You have removed all of the ItemJoin items from your inventory.
Example: /itemjoin removeall RockinChaos - You have removed all of the ItemJoin items from RockinChaos.
itemjoin enable:
description: Enables the use of custom items for all players or specified players globally
or specified player and world.
permission: itemjoin.enable, itemjoin.enable.others
usage: |
/itemjoin enable
Example: /itemjoin enable - You have globally enabled custom items.
Example: /itemjoin enable RockinChaos - You have enabled custom items for RockinChaos!
Example: /itemjoin enable RockinChaos world_the_end - You have enabled custom items for RockinChaos
in the world world_the_end!
itemjoin disable:
description: Disables the use of custom items for all players or specified players globally
or specified player and world.
permission: itemjoin.disable, itemjoin.disable.others
usage: |
/itemjoin disable
Example: /itemjoin disable - You have globally disabled custom items.
Example: /itemjoin disable RockinChaos - You have disabled custom items for RockinChaos!
Example: /itemjoin disable RockinChaos world_the_end - You have disabled custom items for RockinChaos
in the world world_the_end!
itemjoin purge:
description: Purges ALL data or the specified data from the database file for ALL players
or the specified player.
permission: itemjoin.purge
usage: |
/itemjoin purge
Example: /itemjoin purge - You have purged ALL data from the database file!
Example: /itemjoin purge first-join - You have purged ALL first-join data from the database file!
Example: /itemjoin purge first-world - You have purged ALL first-world data from the database file!
Example: /itemjoin purge ip-limits - You have purged ALL IP-limit data from the database file!
Example: /itemjoin purge first-join RockinChaos - You have purged ALL first-join data of RockinChaos
from the database file!
Example: /itemjoin purge first-world RockinChaos - You have purged ALL first-world data of RockinChaos
from the database file!
Example: /itemjoin purge ip-limits RockinChaos - You have purged ALL ip-limit data of RockinChaos
from the database file!
Please note; permissions are case-sensitive, including the world names!
itemjoin.*:
description: Grants access to all aspects of the plugin, including every permission node.
default: false
children:
itemjoin.all: true
itemjoin.all:
description: Grants access to all aspects of the plugin, including every permission node.
default: false
children:
itemjoin.use: true
itemjoin.reload: true
itemjoin.menu: true
itemjoin.updates: true
itemjoin.upgrade: true
itemjoin.permissions: true
itemjoin.list: true
itemjoin.purge: true
itemjoin.get: true
itemjoin.get.others: true
itemjoin.remove: true
itemjoin.remove.others: true
itemjoin.enable: true
itemjoin.enable.others: true
itemjoin.disable: true
itemjoin.disable.others: true
itemjoin.bypass.inventorymodify: false
itemjoin.use:
description: Grants access to basic plugin commands.
default: true
itemjoin.menu:
description: Grants access to the menu command.
default: false
itemjoin.reload:
description: Grants access to the reload command.
default: false
itemjoin.updates:
description: Grants access to the updates command.
default: false
itemjoin.upgrade:
description: Grants access to the upgrade command.
default: false
itemjoin.permissions:
description: Grants access to the permissions command
default: true
itemjoin.list:
description: Grants access to the list command.
default: false
itemjoin.purge:
description: Grants access to the purge command.
default: false
itemjoin.get:
description: Grants access to the basic get commands.
default: false
itemjoin.get.others:
description: Grants access to all get commands that could affect other players.
default: false
itemjoin.remove:
description: Grants access to the basic remove commands.
default: false
itemjoin.remove.others:
description: Grants access to all remove commands that could affect other players.
default: false
itemjoin.enable:
description: Grants access to the basic enable command.
default: false
itemjoin.enable.others:
description: Grants access to all enabled commands that could affect other players individually.
default: false
itemjoin.disable:
description: Grants access to the basic disable command.
default: false
itemjoin.disable.others:
description: Grants access to all disable commands that could affect other players individually.
default: false
itemjoin.bypass.inventorymodify:
description: Players with this permission will bypass any item movement restrictions.
default: false
These are the permission(s) required for players who are not server administrators to receive the item(s).
itemjoin.<world>.<item>:
description: Gives permission to get a specific item in a specific world.
Replace the <item> argument with the name of the specified item and
the <world> argument with the name of the world to receive that item.
itemjoin.<world>.*:
description: Gives permission to get all items from the specified world.
Replace the <world> argument with the name of the world to receive that item.
Example(s):
itemjoin.world_the_end.*
itemjoin.world_the_end.ultra-item
items:
example-item:
id: DIAMOND_SWORD
slot: 0
permission-node: 'itemjoin.specialty'
English Tutorial(s)
Does ItemJoin have its own Custom API?
- Yes, ItemJoin does in fact allow other plugins to hook into it if needed. All API options are located under me.RockinChaos.itemjoin.api.ItemJoinAPI.
- You can see all available methods here; Available Methods.
- If you wish to see a method added feel free to submit a request on GitHub!
Does ItemJoin support placeholders?
- Yes, ItemJoin has few placeholders by default but you can hook ItemJoin with PlaceholderAPI for ultimate placeholders! Just set PlaceholderAPI to true in the config.yml
Does ItemJoin support multiple worlds?
- Yes, ItemJoin gives items to each specified world in the items.yml. Any server worlds not defined in the items.yml will not receive items. You can also have ItemJoin hook into Multiverse-Core & Multiverse-Inventories so you can have different items per world without clearing the player's inventory when they switch worlds. Just set Multiverse-core and Multiverse-Inventories to true in the config.yml.
Can I get items on first-join only?
- Yes, ItemJoin has extreme compatibility with the first join mode. All you have to do is simply add the first-join itemflag to each item in the items.yml to get that item on the first join only. You can make it so only a set of items are given on first-join and others are given every time, or simply just make it so all items on first-join. If you want to receive the item every time you join again, just simply remove the first-join itemflag from the item.
Can I limit items to specific players' ip-address?
- Yes, ItemJoin has extreme compatibility with ip limit mode. All you have to do is simply add the IP-limit itemflag to each item in the items.yml to limit those items to the specific player's ip. You can make it so only a set of items are given in an IP-limit and others are given regardless of the ip-address, or simply just make it so all items are in a limit. You can also specify the first-join itemflag to work alongside the IP-limit itemflag to limit the item's ip-address as well as give them upon first joining only.
Does ItemJoin have any dependencies?
- ItemJoin has ZERO required dependencies but there are some optional ones that can make your experience much better!
- You can learn more about these APIs / Hooks on the wiki page.
- Vault - You can hook into Vault to use your economy on ItemJoin's commands!
- PlaceholderAPI - You can use all of these placeholders on any part of ItemJoin! Whether it's commands, name, lore, skull-owner, book-lore, authors, etc! All parts of ItemJoin are hooked into PlaceholderAPI.
- Multiverse-Core - Only used for Multiverse-Inventories as ItemJoin already has multi-world support without this.
- MyWorlds - Allows easy multi-world support.
- Multiverse-Inventories - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management.
- xInventories - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management.
- PerWorldInventory - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management. I have recently seen this plugin start to pop up everywhere and it seems like an amazing alternative to Multiverse-Inventories.
- PerWorldPlugins - As it is not recommended since ItemJoin is disabled in any world that is not defined under world-list but, ItemJoin does support PerWorldPlugins if you happen to have it running on your server for some reason and ItemJoin will be disabled in worlds that are not allowed by PerWorldPlugins.
- AuthMe - Items will be given after the player types the login command and fully registers to AuthMe.
- WorldGuard - Items will be given after the player enters the specified region defined under each item, upon leaving the region the items will be revoked. This allows the creation of region-only items and can only be used in the specified regions unless defined otherwise.
- TokenEnchant - Items will now be able to be given specific TokenEnchantments when receiving them.
- BetterNick - If items for some reason end up breaking and you use this plugin, setting this to true could resolve issues with items not working properly. This allows ItemJoin to easily find your original player name and UUID if you are nicknamed using BetterNick.
- HeadDatabase - Items can now hook into HeadDatabase and fetch player heads from there using .
https://github.com/RockinChaos/ItemJoin/wiki
<Awesome Crafters>
TheRobLP => $168.04USD
momoservertw => $116.00USD
Terbin => $20.00USD
Siuan => $20.00USD
JackScurvy => $10.00USD
Malum => $10.00USD
MrPranklez => $10.00USD
Jaocb => $5.00USD
Kubson_19 => $5.00USD
Graatvis => $3.00USD
TheColdEmerald => $1.00USD
Vxrrxckter => $1.00USD
CloneMC => $0.55USD
Slimedog => $UNKUSD
piggalotgaming => $UNKUSD
XYBlue => $UNKUSD
Moemilords => $UNKUSD
Askarion => $UNKUSD
</Awesome Crafters>
Crossed Out requests mean that they have been completed. no.1) ........
版本与下载
6.1.7
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.8.1 · 1.8.2 · 1.8.3 · 1.8.4 · 1.8.5 · 1.8.6 · 1.8.7 · 1.8.8 · 1.8.9 · 1.9 · 1.9.1 · 1.9.2 · 1.9.3 · 1.9.4 · 1.10 · 1.10.1 · 1.10.2 · 1.11 · 1.11.1 · 1.11.2 · 1.12 · 1.12.1 · 1.12.2 · 1.13 · 1.13.1 · 1.13.2 · 1.14 · 1.14.1 · 1.14.2 · 1.14.3 · 1.14.4 · 1.15 · 1.15.1 · 1.15.2 · 1.16 · 1.16.1 · 1.16.2 · 1.16.3 · 1.16.4 · 1.16.5 · 1.17 · 1.17.1 · 1.18 · 1.18.1 · 1.18.2 · 1.19 · 1.19.1 · 1.19.2 · 1.19.3 · 1.19.4 · 1.20 · 1.20.1 · 1.20.2 · 1.20.3 · 1.20.4 · 1.20.5 · 1.20.6 · 1.21 · 1.21.1 · 1.21.2 · 1.21.3 · 1.21.4 · 1.21.5 · 1.21.6 · 1.21.7 · 1.21.8 · 1.21.9 · 1.21.10 · 1.21.11
展开更新日志
Added:
- Support 1.21.11 (8858957)
- UUID String for skull owner (57fbb5d)
- You can now specify the UUID of the player skin as the skull-owner to be set for the item.
- translatable update messages (a427733)
- itemflag messages (b7cedd5)
- You can now specify messages that will be sent when an itemflag is triggered.
- Support has been added for the following itemflags; placement, inventory-modify, cancel-equip, not-hat, cancel-events, item-store, item-modifiable, item-craftable, item-repairable, ip-limit, death-drops, self-drops, and erase-drops.
- A message is defined by simply specifying the itemflag name
-messagee.g:self-drops-message: '&cYou cannot drop items!'
Fixed:
- Folia AuthMe support (19a14ea)
- item-repairable itemflag (c16b966)
- Shift+Clicking the item into a crafting table would occasionally result in the item not being returned to the player.
- death-keep for crafting items (a5e1ff7)
- Items were being incorrectly dropped when the gamerule keepInventory was true.
- If dying fast enough, it was also possible to have the items be dropped on death.
- incorrect cooldown for on_hold commands (a7876b7)
- item-store itemflag storing in pots (c736778)
- item-store will now properly block the storage of items in
FLOWER_POTandDECORATED_POT.
- item-store will now properly block the storage of items in
- folia delay ticks exception (c0b78bc)
- windowId on paperspigot (4f0728a)
- database failure when isClosed not supported (63590ef)
- Fixes a major bug that prevented data from being fetched from the database when the isClosed method wasn't implemented in the specific sql driver version.
- The fallback is to assume connections aren't closed to allow the statement to try executing. If it fails, the connection will then be assumed closed and tries to get the connection again.
- rendering menu pages that do not exist (cec60a0)
- updateInventory (9abb123)
- Fixes the updateInventory function in Legacy Minecraft Versions due to incorrectly not using the windowId.
- This fixes ghost items when viewing an open container.
- implement proper reflections caching (ed16760)
- Improves performance, especially on papers new on-the-fly remapping, which is not performant.
Changed:
- implement proper reflections caching (32820bd)
- Improves performance on server forks utilizing on-the-fly remapping.
- rewrite item animation handler (6ba7f8a)
- Fixes item animations still being ran when the animations were suppose to be closed.
- Fixes duplicate animation tasks when using
/ij removeand/ij getcausing animation flicker. - Fixes animation flicker when two players are viewing the same inventory.
- The item(s) will now animate based on the first viewing player.
- Fixes the accidental closing of animations when items are removed or lost. Items could exist in containers so we should continue trying to animate.
- support 1.21.4+ pick item handling (3da6ac7)
- improve handling crafting (e2194bc)
Removed
6.1.6
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21 · 1.21.10
展开更新日志
Added:
- Support 1.21.9/1.21.10 (fa6e625)
- Support Crafters (a33395d)
- Custom Recipes will now be properly handled by crafters.
Fixed:
- toggle command overwriting items (631d3bd)
- Toggling an item will no longer overwrite items unless the item explicitly allow overwrite or global overwrite is enabled.
- toggle command tab completion (fe9e9b2)
- Fixes tab completion not functioning for toggle commands.
- cache isPaper and isFolia (e051413)
Changed:
- cache isPaper and isFolia (9da46a3)
6.1.5
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21 · 1.21.8
展开更新日志
Added:
-
use-cooldown visual (61868a0)
- The use-cooldown is now visually shown on the custom item in server versions 1.21.3+.
-
Support 1.21.8 (aaa02bf)
-
Support 1.21.7 (abd6b80)
-
#getNodes API method (120cd19)
- Returns a list of all defined itemNodes.
Fixed:
-
multi-slot items (f61f21c)
- Fixes multi-slots being ignored, only the first slot was being given.
-
zero commands cost in menu (bef06ad)
-
delayed item commands on paper (04b3b67)
- Paper changed to region schedulers which was causing a noticeable delay when running item commands.
-
use-cooldown bugs (6e60579)
-
Was not well designed causing a cooldown to trigger for the wrong item or to trigger when it shouldn't have. Use cooldown is now triggered properly upon the respective action.
-
null paper edge case (8794941)
-
properties (01c436a)
- Fixes properties being cut off when saving. Fixes tag list errors on 1.20.5+.
-
vanilla-control itemflag (46f3161)
- Wasn't properly being identified as a custom item when a name and lore were not specified.
-
item-store trade errors (9062aa8)
- Was throwing errors on older server versions.
-
permissions detected as clickable links (a050e98)
-
region-enter duplicating items (7fe7d68)
-
dummy attributes (c3514cf)
Changed:
-
improve region handling performance (d9068d0)
- Will help avoid expensive calls when they're unnecessary.
-
bump commons-lang (7ca0e85)
-
improve API docs (12db9ed)
- Clarifies some functionality of the API functions
Remove:
- commons-lang (f0c6c7b)
6.1.4
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21.6
展开更新日志
Added:
- Support 1.21.6 (7cf4c15)
- model components (5d7162a)
- You can now specify model components for the 1.21.4+ resource packs.
- You can specify multiple values, example;
strings: 'chest_old, tutorial_sword' - Example of all available options;
model-components:
strings: 'chest_old'
colors: ORANGE
flags: 'true'
floats: '20.0'
Fixed:
- always-give itemflag (c04e592)
- The proper function of the always-give itemflag is to ALWAYS give the item upon performing a trigger or getting the item via commands, regardless of the player already having the item or not. This wasn't being respected and was not giving the item in the designated slot FIRST before adding it to the next available if the designated slot was occupied.
- incorrectly detecting empty slots (1d1d8e5)
- Fixes an issue with Paper where empty slots are no longer null, instead they are Material.AIR.
6.1.3
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21.5
展开更新日志
Added:
- support custom sounds (3af8c5f)
- Sounds from resource packs are now supported for commands-sounds and teleport-sound.
- Support 1.21.5 (00e7936)
Fixed:
- economy balance checking (3617208)
- Now only checks the players economy balance if the custom item is using a commands-cost. Fixes edge case errors with users not using economy while having a registered economy plugin in a disabled state.
- pale_oak_boat enum not present (0e0ceaa)
- Issue was with paper or related forks..
- item-store itemflag with villager trades (65fe312)
- Now properly prevents the trading of items with the item-store itemflag.
- Wait for MySQL connection (9c40ad6)
- Players were able to join the server before the MySQL connection was established, resulting in players getting items they had already received. When the server is starting up, it will now wait for the plugin to successfully establish MySQL connection. Fixes issues with first-join and ip-limit.
- interact offhand commands (0d1c6fa)
- Certain command executors like damage and swap-item were non-functional for the offhand slot when using the interact command action.
- ItemMeta is not PotionMeta (54d6cd1)
- 1.21.5 Paper Spigot deobfuscation (90230a1)
- SkinsRestorer proxy mode (a6b191c)
- Fixes the console spam regarding SkinsRestorer being in the unsupported proxy mode.
Changed:
- update deprecated (8d76a2a)
- Adds support for the new 1.21.5 methods.
- remove trim patterns enum (a5b1dc9)
- This isn't needed and was very convoluted. The trim pattern is literally just the NamespaceKey name + "_ARMOR_TRIM_SMITHING_TEMPLATE". Not defining static values allows us to dynamically support new patterns.
- French translation corrections (94af689)
- Corrected by wokonago on Discord.
6.1.2
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21.4
展开更新日志
Added:
- 1.21.4 Support (1362df8)
- custom item models (c9ba735)
- model-data now supports model names in Minecraft 1.21.4+, versions below this will still take the numerical input.
- Example;
model-data: example:custom_sword
- saving NBT Properties (519a776)
- When saving an item via the in-game menu, NBT Properties will now be pulled. This is VERY helpful as it adds support for plugins like ItemsAdder, ExecutableItems, and other custom item plugins without having to utilize their API (manually adding support).
- nbt package nesting (c1aafc3)
- NBT Properties now support nesting, so you can implement keys inside a package.
- A package is defined by specifying it as a route, e.g package.key. Example with a key having no package and two keys with a package.
- Example;
properties: 'itemsadder.id:icon_next_orange, itemsadder.namespace:_ianternal'
- dyeing leather horse armor (1f13d52)
- Minecraft versions 1.14+ now supports dyeing leather horse armor. The functionality is identical to leather armor.
- FIRST-WORLD active-commands tigger (d0f0a85)
- Command(s) will be executed in every specified world upon entering the world.
Fixed:
- major paper spigot packet issue (7f5e34e)
- Was causing the selected hotbar item to become "latched" but only server-side, this was not visible on the client causing various bugs.
- NBT Properties Nesting/Listing (7e487b0)
- This... never functioned from day 1... just randomly noticed this wasn't working....
- chestsort indexoutofbounds (6b4e03d)
- Would occur when other plugins utilize the ChestSort API with an inventory lacking viewers. Now these calls will simply be ignored since they can't be handled anyways.
- folia item commands (6696fb2)
- dropping items running commands (3264876)
- If you dropped an item with an interact command while holding it, the command had a chance of being ran. Recent changes broke the old check method for drops resulting in the drops check being ran after the interact event already triggered.
- database pipeline (a61a596)
- Various fixes that should help improve database connectivity to prevent executions while the connection is refused.
- move-next loading legacy methods (c346e55)
- Was causing major lag when the first player joins the server as Spigot was force loading unsafe legacy methods as a result of #setData being called for the move-next itemflag. Furthermore this lag could result in the loss of the item being moved.
- improved %player_interact% accuracy (1581b21)
- The value wasn't being passed from events that directly include this variable. No need to calculate when we already have the player.
- database columns (ea8be06)
- Changed the larger varchar to text to force MySQL servers to use the max 60k length.
- table purging (a9f3f5e)
- Tables failed to purge if a player argument was missing.
- use-cooldown (6c8d3f0)
- Simply wasn't working with entities like ender pearls. It only was respecting fireworks and block placements.
- data saving to database (3cc56b3)
- Larger inventories were failing to save to the database due to the limited character size.
- crafting definition (735359a)
- old enum resolving (9ac611f)
- 1.21.3 contained a change to replace old enums with the registry, this resulted in no longer being able to resolve the old enum names. A change has been implemented to attempt to resolve the old names but it likely will stop working in the future.
- return items compression (465739e)
- Some MYSQL hosts couldn't handle the large Base64 string so it is now compressed to half its original size.
- return items (7288016)
- This simply wasn't working, items were being cleared after these items are returned instead of before.
- cancel-equip armor (1984055)
- hide-attributes itemflag (50fea47)
- Paper changed their ItemFlag functionality in 1.20.5 to be different than Spigot. This change made it impossible to hide default attribute values without setting dummy data.
- cross-platform experimental features (26a4cca)
- Experimental features added by Spigot are sometimes missing in other forks like Purpur.
Changed:
6.1.1
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21 · 1.21.3
展开更新日志
Added:
- 1.21.2/1.21.3 Support (0953236)
- first-wild trigger (1ac6f2d)
- Gives the item once upon the player joining for the first time. It will also give the item to the player every time they respawn as long as they didn't respawn at a bed or anchor.
- respawn-point trigger (b073f20)
- Gives the player the item upon respawning as long as they respawned at a bed or anchor.
Fixed:
- memory usage (19500db)
- respawn trigger(s) (4d99408)
- deprecated compatibility (cd7e1a8)
- revealing ghost items (deeaec3)
- CarbonSpigot Support (38b34c7)
- Implements a fallback for when the #isEmpty method is missing from the Bukkit Inventory.
- Menu ConcurrentModificationException (2ba14c3)
- null item when animating (c5105b4)
- Sometimes animations would cause an item to return null.
- invisible menu items (f8edb6f)
- disabled regions (9f6364d)
- Metrics Logging (6e0b69e)
- Setting Metrics-Logging to false in the config.yml ended up doing nothing because the value wasn't being checked programmatically.
- menu saving (3e26789)
- Trying to save a modified or new custom item via /itemjoin menu would incorrectly fail when an item count or command cost was not specified.
- region messages (8e510a6)
- Region triggers for custom items were causing a lot of message spam for overwrite or inventory full failures in addition to debugging messages. This would happen every time the player moved which was not intended.
- Active-Commands first-join (1475481)
- The first-join trigger/executor was being ignored for Active-Commands defined in the config.yml. Proper function is now restored, first-join will only execute once per-world.
- slot clearing blacklist (d86298f)
- Defining custom slots to be blacklisted from clearing as in; HELMET, CHESPLATE, LEGGINGS, BOOTS, and OFFHAND would be ignored.
- SkinsRestorer API (3eee1f8)
- When SkinsRestorer is in proxy mode or stuck loading it throws errors when initializing.
Changed:
6.1.0
正式版- 加载器
- bukkit · folia · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.21.1
展开更新日志
Added:
- 1.21 & 1.21.1 Support.
- Folia Support.
- Folia is a new fork of PaperSpigot that adds regionized multithreading to the server.
- no-clear itemflag
- Prevents the player from using any plugins /clear commands to remove the custom item.
- Executing /clear will now clear all items excluding any custom items with the no-clear itemflag.
%state%placeholder for toggle command messages.- erase-drops itemflag
- This itemflag entirely removes the item from the player when they try to drop it or on-death.
- Unlike the self-drops counterpart, the item is not given back.
- Polish Language translation.
- Thanks @Coreli0!
- selectable-delay
- You can modify your selectable itemflag individually for each item by specifying
selectable-delay: 1on your item to increase the amount of time the user is allowed to have the item selected before they are forced to unselect it. - By default, the selectable itemflag no longer has a delay, you can add this delay to increase the amount of time the user can select the item. For each numerical value (1..., 2..., 3...) adds 10 ticks, so 1 is half a second, 2 is a full second, 4 is two seconds, etc.
- You can modify your selectable itemflag individually for each item by specifying
- disabled-regions
- This was added as a replacement for region-priority, the idea of this is to allow the specification of enabled-regions while having the ability to disable specific regions inside the enabled-regions. There are other use cases for this but it was the main reason for being added.
- This prevents region-enter and region-access items from being given in those regions, (region-access will have them auto-removed).
- This also allows region-leave and region-egress items to be given in those regions (works best if they are a sub-region inside an enabled-region)
- on-join item command
- You can now add on-join item commands to custom items.
- This will only trigger if the player already has the custom item while joining the server, not after getting the item.
- This respects and waits for AuthMe authorization.
- item command permissions
- Every command action can have its own permission or set of permissions required to execute the command. In the example below I use interact, but this can be anything like interact-right, interact-left, inventory, inventory-creative, etc.
- You can use a
!symbol in front of the permission to invert the condition, making the permission strictly not required to execute the command. If they have that permission and it's not set to false then they will not be allowed to execute the command. - Example;
interact:
- 'console: eco give %player% 5000'
interact-permission:
- '!itemjoin.group.owner'
- 'itemjoin.group.newbies'
interact-fail-message: '%prefix% &cfailed to execute the interact-right commands.'
- Inverted permission-node on custom items.
- You can now use the
!symbol to invert the permission requirement from permission-node on custom items. - Example;
permission-node: '!fish.cakes'- players without this permission will be given the item.
- You can now use the
- Entity selectors can now be used in plugin commands.
- Example;
/itemjoin get item_1 @a[team=afk]
- Example;
commands-costcan now accept placeholders and double values.- Example;
commands-cost: '%player_deaths%'- increases the cost to execute a command each time the player dies. - Example;
commands-cost: 1.5- will charge exactly $1.5 from the economy balance.
- Example;
Fixed:
- AuthMe authentication.
- AuthMe authentication was bypassed when any region trigger was defined.
- stackable itemflag duplication.
- self-drop itemflag
- With an open GUI menu from any plugin you could drop the item from your inventory via your cursor.
- placement itemflag
- Containers can now be opened when the placement itemflag is present.
- Previously the itemflag would prevent containers like chests from being opened.
- item conditions
- If a placeholder had a colon inside it, the conditions would fail to parse.
- AutoCraft bug
- Inventories smaller than 4 slots would cause the AutoCraftEvent to break, for example a furnace.
- Data loading
- Added a short delay to allow items to properly generate before finalizing the data.
- fireworks use-cooldown
- The use-cooldown would fail to function with fireworks if the player was actively flying with an Elytra.
- region triggers debugging
- Disabled "player has item" debug messages for region triggers as they are not necessary and are quite spammy.
/ij getfail count- Using
/ij get,getAll, orgetOnlinewith a non-ItemJoin item occupying the custom item slot would incorrectly say the player has all items. - Now the number of failed items to be given will be displayed if the custom item slot is occupied.
- Using
- accidental removing of vanilla recipes.
- Furnace, stone cutter, and enchant recipes were accidentally being removed on
/ij reloadresulting in them being non-functional. - The way recipes are removed has been changed to only remove ItemJoin recipes.
- Furnace, stone cutter, and enchant recipes were accidentally being removed on
- crafting items death-keep and death-drops
- Crafting items were not being returned despite having the
death-keepitemflag defined. - Crafting items were not being cleared if
death-dropswas defined.
- Crafting items were not being returned despite having the
- death-keep breaking item animations.
- death-keep online check.
- death-keep itemflag with multi-slots
- Multi-Slots were not being properly restored, instead they were being stacked.
- AuthMe authentication
- If a user hasn't logged in but hovered over a slot that previously had an ItemJoin item, the Item Commands could be triggered.
- AuthMe does not remove items from the player inventory, they simply are made invisible (ghosts).
- Illegal characters in chat.
- Only occurred with alternative versions of Spigot, like PaperSpigot.
- The issue typically was with using chat colors in item commands.
/ij getenabled-worlds checks.- The get commands were not checking to see if the player was in an enabled world for the item.
Clear-Itemsregion clearing.- Items were constantly being cleared and restored instead of only doing so once.
- The original functionality of Region-Enter clearing has been restored.
/ij dump(paste api)- Servers would crash in some geo-blocked locations.
- count-lock bug with projectiles.
- 1.20.5/1.20.6 broke the built-in API for blocking item consumption so a custom method has been added to replace this.
inventory-creativecommands.- A bug would occur when shift+clicking "Destroy Items" in creative mode while having an item defined with
inventory-creativecommands. - Clicking "Destroy Item" would cause any item in the player inventory with
inventory-creativedefined to execute.
- A bug would occur when shift+clicking "Destroy Items" in creative mode while having an item defined with
- Check for updates bug.
- Major version jumps would not be handled properly causing the updater to get confused.
- Purge commands.
- Trying to purge an entire data-set (not specifying a player) would result in a "command not found" error.
- ChestSort API double-clicking bug.
- Would cause custom items to duplicate when sorting.
- Concurrent Exceptions.
- Permission pages.
- Would list duplicates.
- Many many miscellaneous legacy Minecraft bugs.
Changed:
- selectable itemflag.
- Removed delay and added other special cases like click-dropping items and giveTo triggers.
- In
/ij menuthe CustomModelData definition will now show a preview of the model data. - Rewrote timers to function better.
6.0.7
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.20.6
展开更新日志
Added:
Permission-Switchtrigger.- Adding this trigger to a custom item will allow it to be given at the moment the permission is granted to the user.
- If the permission is revoked the custom item will be automatically removed.
Fixed:
- 1.17.0 - 1.17.1 bug with not being able to join the server when defining a custom book item.
- JSON Books being non-functional for Legacy Minecraft versions 1.8 - 1.20.4.
- Menu would break if items are empty or null in the items.yml.
- Menu region-egress trigger being broken.
- Was incorrectly referenced as region-engress instead of region-egress.
- Menu disable triggers not removing all triggers.
- A few new trigger values were missing instead, the list is just cleared rather than being checked.
- Legacy Minecraft animation spam when updating the Player Inventory.
- Even if no action was taken to the player inventory a force update was incorrectly triggered.
- Legacy PotionMeta bug.
- ItemMeta was incorrectly specified in the reflection.
- Another VirusTotal false-flag.
- This is very unlikely to happen again, the method has been entirely rewritten.
commands-costbug.- Users with a balance in the negatives (less than zero) would not be allowed to execute commands regardless of
commands-costbeing specified. commands-costbeing set to zero or not defined now allows the commands to execute properly.
- Users with a balance in the negatives (less than zero) would not be allowed to execute commands regardless of
Changed:
- Dump URL is now interactable.
- Easier to copy the URL.
6.0.6
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.20.6
展开更新日志
Added:
on-dropitem command.- If you drop an item with on-drop command(s) specified these will execute.
- Example;
example-item:
id: DIAMOND_SWORD
slot: 0
on-drop:
- 'message: &cCome back! You left me behind!'
model-data,durability, anddatasaving using the in-game menu.- Previously this information was not saved when trying to import an existing item.
- Snapshot update checking.
- If you ever download a snapshot from our integration server ItemJoin now checks for updates to see if a new snapshot is available.
- If a snapshot update is found it can be automatically fetched via
/itemjoin upgrade. - Additionally, if a snapshot is outdated because it has officially hit the release stage, you will be moved off of the snapshot branch to update to the official release. You will not be automatically moved to the next snapshot branch (Aka v6.0.6 to v6.0.7). If you wish to move to the new snapshot versioning you will need to manually download it. This is done to encourage updating to the official release since initial snapshots after an official release are typically unstable.
Fixed:
- Bug with custom items being held in a cursor was not being removed.
- Trigger conditions being erased when saving using the menu.
- MCAntiMalware false-flag bug.
- VirusTotal false-flag bug.
- World-switch null item bugfix.
- Item Statistics being lost when reloading (Enchantments, Placeholders, etc).
no-hatitemflag bugfix.- If this was enabled on the item and you typed in chat or executed a command that contained the characters
hatthe message or command would be blocked. - EX;
What are you doing?would be blocked due tohatexisting insidewhat. - Now supporting types are defined, currently EssentialsX
/ehat, CMI/cmi hat, and General/hatare currently blocked, more can be added if needed in the future.
- If this was enabled on the item and you typed in chat or executed a command that contained the characters
- Null animations bugfix.
- Items could continue to try to animate even when the player was offline or the item didn't exist for the player.
- Death-Chest / Tombstone plugin bugfix.
death-drops/death-keepitemflags now properly prevent the item from being stored in a death chest from plugins like AngelChest.
- Custom consumable potion effects bugfix.
- These were functioning outside their defined enabled-worlds.
- Null crafting items bugfix.
- NMS bugfix.
- The NMS checker would always think it was running a developer version.
- This function exists to alert the player if they are using ItemJoin on a server version newer than what ItemJoin has been compiled and tested against.
- Arbitrary item stacking bugfix.
- Items with the arbitrary slot specified were not automatically stacking where applicable, instead they were always given in a new slot when using the
/itemjoin getcommand.
- Items with the arbitrary slot specified were not automatically stacking where applicable, instead they were always given in a new slot when using the
- Move-next itemflag bugfix.
- If the player had already been given the item, it would try to move itself to the next available slot despite not needing to be given.
- Limit-switch bugfix.
- This was just straight-up broken and non-functional when WorldGuard was enabled on the server.
- Limit-modes bugfix.
- Old gamemode references were being used when respawning or switching worlds due to the item delay causing the item to be given (or not given) when it was supposed to.
- Gamemodes are now properly checked at the exact time the item is to be given or removed.
- Null NBT bugfix.
- Some item types were being detected as ItemJoin items because they had NBT data even though it didn't match ItemJoin's data.
- NBT data is now properly checked and verified.
- Miscellaneous Menu bug fixes.
- Bug with how items are displayed as loaded.
- The incorrect number of items successfully loaded were listed in console at startup.
- All items would be listed if they were successfully read instead of listing items that were successfully loaded into memory.
disposableitemflag duplication bugfix.- Items using the
disposableitemflag but not having theitem-storeitemflag defined could result in item duplication when storing the item into chests or clicking on item-frames, armor stands, and other entities.
- Items using the
- Major recipe bugfix for recipes with custom ItemJoin items defined.
- These simply wouldn't work and would break the default crafting table functionality.
Changed:
death-keepitemflag.- This now functions more as a death-keep itemflag as the name implies.
- Only items that currently exist at the time of death with the death-keep itemflag will be kept upon respawning.
- If they do not meet the conditions to be given (enabled-worlds, enabled-regions, or limit-modes) the item will not be kept.
- PlayerAutoCraftEvent whitelisting.
- Plugins that utilize the PlayerAutoCraftEvent to open GUI menus can now request to be added to the whitelist.
- Region triggers are now handled differently.
- Instead of checking the regions when entering/leaving them the regions are always checked on player movement every 10 ticks.
- This may result in higher timings but this makes the triggers more accurate reducing bugs and glitches.
6.0.5
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20.4
展开更新日志
Changelog
Added:
dynamic-countitemflag.- Automatically sets the items count back to its original defined stack size defined in the items.yml.
- The
dynamicoranimateitemflag must be enabled for this to function. - This was originally a feature by default but now must be specified via this new itemflag.
Fixed:
- SkinsRestorer API bugs...
- Hex colors not properly functioning for custom book pages or the
messagescommand identifier.
6.0.4
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.8.9 · 1.9.4 · 1.10.2 · 1.11.2 · 1.12.2 · 1.13.2 · 1.14.4 · 1.15.2 · 1.16.5 · 1.17.1 · 1.18.2 · 1.19.4 · 1.20.4
展开更新日志
Changelog
Added:
- 1.20.3/1.20.4 Support.
- Note that old JSON books will likely break!
- Note that old items with the glowing itemflag will likely break!
splittableitemflag.- Items with this itemflag will not allowed to be "split" if their amount is greater than 1.
- Blocks both right-click splitting and click-dragging.
damagecommand instance.- You can specify the amount of damage (durability) an item takes upon executing the command.
- If durability hits 0 (or below) it will be automatically removed.
- Example;
example-item:
id: DIAMOND_SWORD
slot: 0
interact:
- 'damage: 15'
- 'message: &cI have lost 15 durability points!'
on-killcommand executor.- Executes the command set upon killing a Player.
- Example;
example-item:
id: IRON_SWORD
slot: 0
on-kill:
- 'message: &aYou killed a player!'
Fixed:
- Null check bug fixes for Legacy Minecraft.
- Java 8 support.
- Some newer methods were accidentally implemented resulting in errors in Java 8.
- Death-drops bugfix with multi-slots.
- Major recipe bug that caused a server crash.
- Typically only occurred if you had an item with the
vanillaitemflag defined and tried to craft items.
- Typically only occurred if you had an item with the
- Implemented fall-back toggle messages into the lang.yml files.
- Furthermore the plugin prefix has been removed from custom toggle messages that are defined per-item.
- CheckforUpdates bugfix.
- Just wasn't working, accidentally hard-coded instead of checking config.yml.
- GameProfiles/PlayerProfiles are now properly cached.
- Auto Chat-Tab-Completion for the upgrade command. Was still set to autoupdate which no longer exists.
Changed:
enchantment:andenchantments:are now acceptable on an item.- Previously only
enchantment:would function.
- Previously only
/itemjoin dumphas been switched to a self-hosted paste alternative.- Pastebin has been dropped, mainly because of it being blocked in quite a few regions.
- Relocated ChaosCore package to be directly inside the main package.
- Fixes conflicts with other plugins using ChaosCore.
Removed:
- Minecraft 1.7 support.
- According to statistics, nobody is using this version and it was A PAIN to support.
- There is no reason to be using this instead Minecraft 1.8 should be used to avoid combat mechanics...
v6.0.3
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.7.2 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.20.1 · 1.20.2
展开更新日志
Changelog
Added:
- 1.20.2 Support
- respawn-point trigger.
- An item with the respawn-point trigger defined will ONLY be given if the player is NOT spawning in a bed, anchor, or spawn-point.
- To further clarify, the item will be given if spawning randomly in the wilderness, or at a set spawn such as an EssentialX spawn.
- Added Italian Language by Ale1x
- Latest SkinsRestorer Support.
- Region triggers now support the auto-remove itemflag.
- Armor Trim Support.
- You can now specify trim-meta for your item to change its trim and trim color, this can be done manually or in the menu.
- This should be defined as
trim-meta: MATERIAL:PATTERNon your item, this could look as follows;trim-meta: LAPIS:COAST. - List of supported materials; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimMaterial.html#AMETHYST
- List of supported patterns; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimPattern.html
- Example item;
trim-test:
id: DIAMOND_CHESTPLATE
slot: CHESTPLATE
trim-meta: LAPIS:COAST
Fixed:
- Bug with enchantments not working after reload.
- GameProfile bug fixes.
- Designed a GameProfile caching system.
- first-life itemflag bugfix.
- Simply just wasn't working.
- Item Recipe bugfix for Legacy Minecraft.
- ProtocolAPI & TinyProtocol bugfixes.
- Arbitrary slot bugfix for Legacy Minecraft.
- JSON bugfix for Legacy Minecraft.
- Bugfix for Book items in Legacy Minecraft.
- Bugfix for global ItemMovement bypass.
- Despite a bypass being set, all itemMovement was blocked.
- Custom map image bugfix.
- NMS Checker.
- Using ItemJoin on a version of Minecraft NEWER than the version it was compiled for will now properly throw a not-supported warning.
- Arbitrary slot bugfix for get and getall commands.
- If one of the listed arbitrary slots were missing, it would say you had all items despite missing a defined slot.
- Now all slots will be properly filled.
Changed:
- Reformatted a lot of the major code structure.
- Implemented a "query" test in the menu.
- Currently only setting the name of the item triggers the new query menu.
Removed:
- BetterNick dependency support.
- It's a dead plugin that can't be downloaded anymore, use NickAPI instead.
v6.0.2
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.7.2 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.20 · 1.20.1
展开更新日志
Added:
- 1.20/1.20.1 Support
- ALLAY support to the item-store itemflag.
- ALLAYs will no longer be able to take your item if the item is using the item-store itemflag.
Fixed:
- VirusTotal (False Flag) bugfix.
- Major SQL/Database bugfixes.
- Legacy skull items bugfix.
Changed:
- The glowing itemflag will now only register the glowing enchantment when the itemflag is actually used.
v6.0.1
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.7.2 · 1.7.3 · 1.7.4 · 1.7.5 · 1.7.6 · 1.7.7 · 1.7.8 · 1.7.9 · 1.7.10 · 1.8 · 1.8.1 · 1.8.2 · 1.8.3 · 1.8.4 · 1.8.5 · 1.8.6 · 1.8.7 · 1.8.8 · 1.8.9 · 1.9 · 1.9.1 · 1.9.2 · 1.9.3 · 1.9.4 · 1.10 · 1.10.1 · 1.10.2 · 1.11 · 1.11.1 · 1.11.2 · 1.12 · 1.12.1 · 1.12.2 · 1.13 · 1.13.1 · 1.13.2 · 1.14 · 1.14.1 · 1.14.2 · 1.14.3 · 1.14.4 · 1.15 · 1.15.1 · 1.15.2 · 1.16 · 1.16.1 · 1.16.2 · 1.16.3 · 1.16.4 · 1.16.5 · 1.17 · 1.17.1 · 1.18 · 1.18.1 · 1.18.2 · 1.19 · 1.19.1 · 1.19.2 · 1.19.3 · 1.19.4
展开更新日志
Changelog
Fixed:
- Major bug preventing the SQL data from being loaded (breaking multiple features).
- Database purging bug.
- Enchant glowing bug on legacy Minecraft versions.
v6.0.0
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.7.2 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19 · 1.19.4
展开更新日志
Changelog
Added:
- Minecraft 1.19.4 Support.
- NMS Check.
- You will now receive a warning if you are using ItemJoin on an unsupported version of Minecraft.
- This will cause the plugin to enter compatibility mode and attempt to function as normal (although not guaranteed).
- PlaceholderAPI support for Enchantments.
- Teleport trigger
- You can now give players items upon teleporting to new locations.
- This also applies to the Active-Commands in the config.yml.
- /itemjoin dump
- Thank goodness, I can finally debug bug reports.
- hide-enchants itemflag.
- This... hides enchantments :)
- not-hat itemflag.
- Prevents the item from being equipped via the /hat command.
- This applies to any plugin which uses the /hat command.
- ItemCommand executors to Active-Commands (config.yml).
- All executors for items now function for Active-Commands excluding delay and swap-item for obvious reasons.
- The only addition is Active-Commands support the first-join executor whereas ItemCommands do not.
- Portuguese language (pt-lang.yml) thanks to DeskTecc.
- ignoreErrors in the config.yml.
- Setting this to true will prevent admins from receiving messages upon login and reloading about ItemJoin errors.
- Grindstone to the item-modifiable itemflag.
Fixed:
- A bug that made items from recipes lose their properties.
- Bug that prevented crafting slots from being cleared using clear-items.
- Bug with specific slots being able to bypass the item-modifiable itemflag.
- 2x2 crafting recipe bugfix.
- Items that are supposed to be in the player's crafting menu would be moved to the hotbar.
- Misc NBT bugfix.
/itemjoin getallbugfix (console).- Server crashing bugfix.
- Duplicate condition fail-messages being sent if more than one command was specified in a list.
- Condition fail-messages being sent when using a command action that wasn't even sent...
- ItemMap fetching bugfix.
- Now more simple and more likely to return an ItemMap instead of null.
- Enchantment level checking
- If the level is detected to be below 1 it will automatically set the level as 1.
- Animation / Dynamic bugfixes.
- Major WorldGuard rework/bugfix.
- ItemCommands bugfix.
- on-equip bugfix.
- Now properly only functions on right-clicking.
- leather-color PlaceholderAPI bugfix.
- Simply wasn't working at all...
- Menu bugfixes.
Changed:
- Major plugin recode.
- Now implements the use of the "ChaosCore" API.
- This should make updating the plugin easier as well as streamline updates across all of my plugins.
- Default config.yml no longer uses the console executor to set players to creative, instead it is now permission-based.
- ChestSort Support.
- If the player instance returns null (cannot find the player) then the ChestSort event is ignored and ItemJoin items are allowed to be moved.
- Model-Data now supports Placeholders.
- Reworked potions, now they even get the proper potion skin related to their potion effect!
Removed:
- Slot identifier from NBT Tags.
- This is simply just no longer needed and causes unnecessary headaches.
- The items (node name) specified as the path of the item are used instead to identify the item features.
v5.2.5
正式版- 加载器
- bukkit · paper · purpur · spigot
- MC 版本
- 1.7.2 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14 · 1.15 · 1.16 · 1.17 · 1.18 · 1.19
展开更新日志
Added:
- Minecraft 1.19-1.19.2 Support
- Recipes now support multiple(s)
- The "result" now uses the count specified on the item.
- The ingredients to achieve the result now support adding a count, for example;
I:IRON_INGOT:#3would require 3 iron in the specifiedIslot(s). - When specifying a custom item (node name) in the ingredients, the custom items count will be used instead.
- Chat prevent to the config.yml
- You can now block players from sending messages in ALL worlds or specified worlds by enabling Chat in the prevent section.
- Useful for using this with a Bungee Proxy plugin, typically in reference to CloudSync.
- VANILLA clear type for the clear items section in the config.yml
- This will clear only VANILLA Minecraft items from the players inventory.
- Therefore this excludes all ItemJoin items from being cleared.
- Implemented Listed Recipes
- You can now list a set of recipes and ingredients for a "result" item.
- The function is as follows, brackets indicate a list [] and the list is split via a
#symbol. - Example items;
recipe:
'1':
- 'XAX'
- 'DXB'
- 'XCX'
'2':
- 'XEX'
- 'FXF'
- 'XGX'
ingredients:
- 'A:COAL'
- 'B:IRON_INGOT'
- 'C:DIAMOND'
- 'D:EMERALD'
- 'E:STRING'
- 'F:BONE'
- 'G:ENDER_PEARL'
- NBT Properties Nesting/Listing Support.
- You can now add nested or listed NBT Data to an item.
- Example;
candestroy-item:
id: DIAMOND_PICKAXE
properties: 'CanDestroy:[minecraft:cobblestone#minecraft:dirt]'
canplace-item:
id: COBBLESTONE
properties: 'CanPlaceOn:[minecraft:diamond_block#minecraft:stone]'
random-item:
id: DIAMOND_BLOCK
properties: 'CanPlaceOn:[minecraft:emerald_block#minecraft:stone], CanDestroy:[minecraft:cobblestone#minecraft:dirt]'
Fixed:
- Major Recipe bugfixes
- WorldGuard bugfixes
- ChestSortAPI bugfixes
- ItemJoin Menu bugfixes
- Mostly related to animated/dynamic names, lores, etc.
- Triggers priority bugfix
- SkinsRestorer bugfixes
- If proxy mode is enabled, ItemJoin will disable SkinsRestorer support.
- Proxy mode is currently not supported by SkinsRestorer's API so ItemJoin cannot properly fetch the skins from the Bungee server.
/itemjoin getallcommand bugfix- Region triggers bugfix
- Limit-Switch trigger bugfix
- fr-lang.yml bugfix
- Setting the language to French would cause ItemJoin to break.
- Thanks LymsMC!
- Legacy data values bugfix
Changed:
- Recipes now support legacy item ids.
- Do note this will not work on versions of Minecraft above 1.13.
- Updates SkinsRestorerAPI
- ItemJoin Menu now organizes items in order in the modify menu
- Animate/Dynamic itemflag performance improvements
- Limit-Switch trigger now respects regions